This is a visual design for game practice from 2D & Animation class. The goal of the class is to design visual assets and animation to a skinless endless platformer game, in order to convey a specific feeling and make it more interesting.
Memory traveller is a Sisyphus-like minimal story. It is about some vague feeling of lost, and about the attempt to invoke hope in despair.
Moodboard and design guide:
(The background music is an unused track from another project Resonance. Composed by algorithm and dancing movements.)